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NPC Generator

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Advanced [show]


Heather Estevan, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She likes to wear ponchos typically of a light yellow in addition to tight pants. Her hair is golden and very short. She wears large thick round spectacles.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Laborer father left her crippled. She has dedicated herself to building a better kind of golem.

Motivation: She's attracted to the PC; and she would like to get married and retire

Flaws: Antagonistic, Disease, Insomniac. Bonds: Adventurer, Has a crush. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Heather Estevan, Female Half-Elf Fighter 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)14 (+2) 9 (-1)13 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Goblin, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Rose (60 gp). Onyx (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Vepar Peace, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a black shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her red hair is braided into rings. She wears a mask on her face.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a great chef.

History: Sold as a small child to a wizard, Vepar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Actor mother left her crippled. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Job, Mentor. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Vepar Peace, Female Tiefling Adept 3
Medium (5'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)18 (+4) 13 (+1)17 (+3)
Skills Arcana +6, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Terran, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. Sardonyx (40 gp). Star rose quartz (40 gp). Moss agate (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gomory Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on her belt. She wears her purple hair up. She wears large thick round spectacles.

Personality: She speaks before she thinks and is too direct. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: The child of a Scribe, who enjoyed hunting, Gomory was taken on many hunting expeditions. Gomory liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Days after completing her studies, news broke out that her hometown was attacked by orcs. Gomory was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: Several ex partners dislike her way of doing things and want revenge; and to be a scribe again

Flaws: Impulsive. Bonds: Poor, Job, Nature, Enemies. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Destiny, Female Tiefling Wizard 6
Medium (4'9") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)11 (+0) 15 (+2)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fibblestib Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and carries whips. His hair is always cut to a buzz. His eyes are a pleasant amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Actor, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fibblestib took refuge in the old dungeon and found the beat up whip and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Fibblestib Cobblelob, Male Gnome Paladin 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 9 (-1)12 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp.


Social Check DCs

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