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NPC Generator

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Advanced [show]


Pearl Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. Her chestnut hair is cut short with large spiked bangs in the front. Her green eyes are passionate and lively.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does not trust anyone and sleeps with one eye open.

History: She comes from a rich southern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Rich. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pearl Brightmoon, Female Halfling Adept 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)8 (-1) 16 (+3)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 600 sp.


Social Check DCs


Quelenna Flows, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears yellow cloth garments or leather armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. She keeps her silver hair in a pixie cut. She is baby faced.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Quelenna hails from a village terrorized by illithids. After coming to the age of reason, Quelenna took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by illithids. Quelenna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: She wants to meet her childhood hero; and revenge

Ideals: Gifted. Flaws: Terse. Bonds: Rich, Enemies, Adventurer. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Quelenna Flows, Female Half-Elf Warlock 1
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 7 (-2)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 1 Climber’s kit.


Social Check DCs


Shivering Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She keeps her cinnamon fur in a flapper bob. She wears large thick round spectacles.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also has developed a complete distrust of the Hunter profession.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. She has achieved small success as a Soapmaker.

Motivation: Wants to open a new tavern.

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Shivering Buttons, Female Tabaxi Sorcerer 3
Medium (5'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Georgina TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears skinny pants and wears a red and tan robe with the hood down. Her long golden hair is drawn into a two foot long braid. She has gleaming, smiling brown eyes.

Personality: Her tongue was cut out and she uses sign language. She works hard and plays hard.

History: Georgina was born in the west. At a young age she loved to build and create. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Persistence. Flaws: Disease, Hedonist. Bonds: Job. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Georgina TellPenny, Female Halfling Ranger 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Sard (60 gp).


Social Check DCs

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