Vanuath Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many brown ritualistic tattoos. He wears light armors faded through time and improper care. His hair is cut close to his head. His eyes are likewise amber.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Glassblower business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Glassblower. Recently he has begun working with bootleggers and crooks.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined. Bonds: Adventurer, Job, Criminal record. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Barbena Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a faded coat and loose pants complete with Stetson hat. She keeps her silver hair in a pixie cut. Her eyes are hazel and catlike.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a poor family in the city she treasured whatever gifts she got. When Barbena reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is wracked by social anxiety; and she wants to get laid
Flaws: Antagonistic, Fearful. Bonds: Has a crush, Poor, Military. Occupation: Farmer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 71 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 3 (-4) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skirt Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a fine chain shirt which she covers with pastel colored cloaks and clothing, and a wedding ring on her right hand. Her beige fur is smooth and relatively long. Her eyes are likewise green.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Skirt was raised in a hard working conservative environment. Her parents enrolled her in a Fighter school at a young age so that she could practice her necromantic talents. She became a Roofer soon after.
Motivation: She's repulsed by the PC; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Criminal record, Job. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 30000 cp. Moss agate (16 gp). Obsidian (16 gp). Blue sapphire (1400 gp). Black opal (1400 gp).
Azzakh Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His crest is short and green. His gold eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Fletcher, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and an old rival family wants him found
Ideals: Logical, Entrepeneur. Bonds: Poor, Job, Family. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 11)
Armor Class 11
Hit Points 52 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Infernal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 500 gp. Red spinel (110 gp). Deep green spinel (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!

