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NPC Generator

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Advanced [show]


Anbera Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'9", this woman wears a tight fitting brown shirt and pants. She has red hair. Her face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Anbera will drive conversation. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Anbera was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Anbera's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has passion for adventuring and risk.

Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Anbera Fallack, Female Dwarf Cleric 12
Medium (3'9") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)13 (+1) 8 (-1)18 (+4)
Skills Acrobatics +6, Deception +8
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Tiger eye turquoise (15 gp). Amethyst (40 gp). Rhodochrosite (15 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large brown jacket. His long brown hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Fighting, Persistence. Bonds: Nature, Military, Family. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Nuraval Dankil, Male Dwarf Rogue 4
Medium (3'11") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 21 (+5)6 (-2) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is greying along the sides and has receded to reveal a widow's peak. This hazel eyed easterner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gerard hails from a village terrorized by dire rats. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Adventurer, Enemies. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Marleigh, Male Human Monk 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dharg Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white tunic with brown highlights, and long black pants that bunch up around his shoes. His auburn hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and he wants revenge against drow

Ideals: Optimist. Bonds: Immigrant, Job, Enemies. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Dharg Alton, Male Half-Orc Warlock 4
Medium (6'4") Half-Orc, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)8 (-1) 17 (+3)5 (-3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Tiger eye turquoise (5 gp). Amethyst (150 gp).


Social Check DCs

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