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NPC Generator

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Advanced [show]


Forcas Open, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears black trousers with grey and green striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. He wears his blue hair down. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Painter. He used his abilities to travel the world and help people.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Religious, Job, Adventurer. Occupation: Painter

Voice: Russian accent

Attributes [hide]

Forcas Open, Male Tiefling Paladin 8
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 27 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)15 (+2) 16 (+3)15 (+2)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. Deep green spinel (130 gp). Azurite (9 gp). Carnelian (60 gp). Obsidian (9 gp). Iolite (60 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His gray eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Criminal record. Occupation: Seamstress

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theodoric Norton, Male Human Rogue 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Alvyn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his father and his sister before him, after school he went straight into learning to become a Architect. He has achieved small success as a Architect.

Motivation: To be a Interpreter again; and he'd like to take his coworkers down a peg

Flaws: Fearful, Disease, Insomniac. Bonds: Job. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Alvyn Dunben, Male Gnome Barbarian 1
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)7 (-2) 12 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. Jet (100 gp).


Social Check DCs


Bharash Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears a black tunic with grey highlights, and long tan pants that bunch up around his shoes and is in decent physical shape. His crest is green and curly. He has gleaming, smiling red eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he desires power and/or immortality

Ideals: Optimist, Justice. Bonds: Poor, Criminal record, Adventurer. Occupation: Actor

Voice: Scratchy, weak

Attributes [hide]

Bharash Fharngnarthnost, Male Dragonborn Warrior 2
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 10000 cp. Alexandrite (200 gp). 1 Smokesticks.


Social Check DCs

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