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NPC Generator

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Advanced [show]


Griselda Wilmont, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow costume with the symbols of the four houses of cards on her torso. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her auburn hair, when down, is lengthy. Her gray eyes lackadaisically let the world flow into them.

Personality: She speaks before she thinks and is too direct. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the east to a Farmer, Griselda learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Marry her sister to traveling adventurers; and wants to open a new tavern

Flaws: Impulsive, Forgetful. Bonds: Job, Enemies, Family. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Griselda Wilmont, Female Half-Elf Monk 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills Deception +1, History +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Flame Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. He keeps his long black fur kept up in a rat tail. He has gleaming, smiling green eyes.

Personality: He dislikes all the random violence that takes place in the north. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast desert. Flame abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Pacifist. Bonds: Religious, Nature, Adventurer, Rich. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Flame Of Winter, Male Tabaxi Commoner 3
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dworic Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His hair is chestnut and curly. His eyes are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dworic fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Fighting, Joker, Philantrophist. Bonds: Military, Poor, Criminal record. Occupation: Slave Trader

Voice: Strong lisp

Attributes [hide]

Dworic Orcfoe, Male Dwarf Paladin 12
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 67 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)16 (+3) 7 (-2)13 (+1)
Skills Intimidation +5, Investigation +7
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Druidic, Sylvan
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Silver chalice with lapis lazuli gems (160 gp). Large well-done wool tapestry (600 gp). Gold cup set with emeralds (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).


Social Check DCs


Tarhun Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats. He has a penchant for wearing a ring with an oversized opal on his right hand. His copper crest is knotted and matted. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. Tarhun enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Elven compassion; and he'd like to take his coworkers down a peg

Flaws: Insane, Hedonist, Racist. Bonds: Rich, Mentor, Job. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Tarhun Yarjerit, Male Dragonborn Wizard 3
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 70 pp. 1 Half-Plate.


Social Check DCs

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