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NPC Generator

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Advanced [show]


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports pastel clothing, slightly heavier than average wear. His fur is short and beige. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. He has dedicated himself to building a better kind of golem.

Motivation: He loathes his own lifestyle; and he's looking for his big break

Ideals: Optimist. Flaws: Disease, PTSD, Depressed. Bonds: Adventurer. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Windy Timber, Male Tabaxi Adept 14
Medium (5'9") Tabaxi, Neutral Evil (CR 14)
Armor Class 13
Hit Points 70 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Arcana +5, Sleight of Hand +8
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533321

Possessions: 6000 gp. Rich purple corundum (600 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. His golden hair is braided into rings. His eyes are blue and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Joker, Entrepeneur. Bonds: Poor, Enemies. Occupation: Sellsword

Voice: Pronounces O like U

Attributes [hide]

Adam Ray, Male Half-Elf Druid 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)8 (-1) 15 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp. Obsidian (12 gp).


Social Check DCs


Norman Byron, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky brown painted plate armor. He has shaved his head bald. His eyes are gray and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He worked as a nervous Doctor and found it very stressful. He inherited the family business which he has now maintained for 15 years.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.

Ideals: Logical. Bonds: Enemies, Religious, Job. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Norman Byron, Male Human Sorcerer 2
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 17 (+3)15 (+2)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 400 sp. 1 Half-Plate.


Social Check DCs


Rieta Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black armored body suit, with a simple blue line shooting up and back down. She carries with her a set of longbows, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her dark red hair is knotted and matted. She has silver eyes and a black hat with a blue feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Further expansion of business; and money/treasure

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Rich. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Rieta Loyalty, Female Tiefling Bard 1
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 100 gp.


Social Check DCs

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