Eran Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. She has a penchant for wearing a ring with an oversized jet on her right hand. Her moppish auburn hair is in a traditional bowl cut. She is baby faced.
Personality: Confrontational and typically high on some drug or another. Energy wise she seems alert and responsive.
History: She comes from a rich western family. Eran liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now owns her own business.
Motivation: She is greedy; and she desires power and/or immortality
Ideals: Professionalism. Flaws: Addict. Bonds: Rich, Adventurer, Nature, Job. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 43 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Infernal, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). Blue quartz (9 gp).
Tomph Ryland, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a black suit, yellow shirt, and white tie, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'11" when asserting herself. Her hair is long and white with streaks of auburn, and is pulled back with small black clips. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She got into the Sellsword business at a young age. She was taken from her home at a very young age. She's also a talented Spy, but doesn't like to broadcast it.
Motivation: She is currently in port desperately looking for someone to get her out; and marry her sister to traveling adventurers
Flaws: Antagonistic. Bonds: Job, Slave, Family. Occupation: Sellsword
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Obsidian (7 gp). 1 Banded mail.
Quilla Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her blonde hair up. Her eyes, though not visible through her cowl, are amber.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She plays an instrument quite well.
History: She was born to loving parents in a slum to the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Athletic, Artistic. Bonds: Job, Poor. Occupation: Roofer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 18 (+4) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 180 gp. Lapis lazuli (13 gp). Citrine (70 gp). Rock crystal (70 gp).
Windy Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears suspenders and pastel workpants. Her shirt is grey, and she wears a heavy pastel leather apron most of the time. Her white fur is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are hazel.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She enjoys reading and quiet.
History: She got into the Server business at a young age. Windy was born on a far western forest where she grew up under the tutelage of her mother, an expert Server. She tends to her Server job now, and dutifully fulfills any obligations she has.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother
Ideals: Persistence, Logical. Bonds: Job, Immigrant, Family. Occupation: Server
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 87 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Freshwater pearl (6 gp). Coral (80 gp). Rose (20 gp). Rich purple corundum (1600 gp). Freshwater pearl (6 gp). Alexandrite (400 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

