Miles Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is kept up in a ponytail inside a top hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Painter and was forced into it by his family; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane. Bonds: Poor, Family, Immigrant. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Ahlyssa Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears grey leather gloves, a grey jacket, and tight pants. She has golden hair. Her blue eyes lackadaisically let the world flow into them.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ahlyssa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahlyssa. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Persistence. Bonds: Adventurer, Slave, Criminal record, Enemies. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +6
Possessions: 5000 cp.
Trym Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in earthy colors with a white and tan handkerchief worn on her left side. Her white hair has been sun bleached extensively. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Trym was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Trym's father didn't care for her much, and the feeling was mutual. She now owns her own business.
Motivation: She feels threatened by others.
Flaws: Addict, Disease, Fearful, Antagonistic. Bonds: Job. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Blue sapphire (1400 gp). Smoky quartz (50 gp).
Aasathra Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She sports a flattop crest cut. She has gleaming, smiling red eyes.
Personality: Aasathra is depressed about a lot of things. She tends to be a nihilist. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was born at the edge of vast plains. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Flaws: Depressed. Bonds: Enemies, Nature, In love, Adventurer. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 70 gp. An abacus with copper, silver and gold markers (110 gp).
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