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NPC Generator

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Advanced [show]


Kristryd Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right arm. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. With bright chestnut hair. She has blue eyes.

Personality: She is very quiet and rarely speaks above a whisper. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born several months after her father was called into army service. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with her absent father; and an old rival family wants her found

Ideals: Entrepeneur. Flaws: Shy. Bonds: Military, Family. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Kristryd Graybeard, Female Dwarf Barbarian 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)17 (+3) 10 (+0)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Undercommon, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp. 1 Bullseye lantern.


Social Check DCs


Quelenna Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear tan tank tops with white skirt. Her moppish black hair is in a traditional bowl cut. Her eyes are likewise violet.

Personality: Quelenna speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Quelenna hails from a village terrorized by orcs. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She struck the Dyer job and began her own company from there.

Motivation: She has comitted a past crime that haunts her to this day; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Justice. Bonds: Criminal record, Enemies, Job. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Quelenna Tiltathana, Female Elf Warrior 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)9 (-1) 7 (-2)12 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 500 sp.


Social Check DCs


Zed Rutherford, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Performer, he is not a threatening figure. His red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Performer and found it very stressful. He has drifted from career to career and currently works as a Performer.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism. Flaws: Insane, Insomniac. Bonds: Military, Job, Criminal record. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Zed Rutherford, Male Half-Orc Rogue 3
Medium (5'10") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Delg Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this southern man dresses in brown turtlenecks beneath a grey coat with black slacks. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: Delg hails from a village terrorized by drow. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Criminal record. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Delg Torevir, Male Dwarf Druid 6
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)13 (+1) 11 (+0)7 (-2)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 30 pp.


Social Check DCs

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