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NPC Generator

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Advanced [show]


River Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light brown in addition to tight pants, and carries spears. She has wavy gray fur. Her yellow eyes dart from person to person.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: River lived on a farm with her mother, near the main road leading to a nearby town. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She's since become an addict/alcoholic.

Motivation: She is compelled to act according to her religious beliefs; and her relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Cynical, Antagonistic, Addict. Bonds: Family, Religious. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

River Timber, Female Tabaxi Bard 3
Medium (5'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp.


Social Check DCs


Marastyr Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a grey tunic with pastel highlights, and long brown pants that bunch up around her shoes. Her tied-back hair is white. She wears round tiny glasses practically rammed into her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was a soldier and died while she was still young. Marastyr was left her father's suit of armor and trained in its use and care. She has never given up on her poetry dream.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Joker, Artistic. Bonds: Immigrant, Military. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Marastyr Eversharp, Female Dwarf Bard 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 13 (+1)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: Just what you see.


Social Check DCs


Furrele Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing right arm. She is generally shirtless and showing off her tattooed chest. Her bronze crest is slicked back into a classic pompadour. This red eyed southerner is not easily forgotten.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to fit into much smaller and tighter spaces than normal.

History: She was born at the edge of vast island. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has drifted from career to career and currently works as a Doctor.

Motivation: To reunite with her absent mother; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Furrele Wystongjiir, Female Dragonborn Fighter 3
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)12 (+1) 16 (+3)17 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Moss agate (8 gp). Silver pearl (60 gp). Sard (60 gp). 1 Healer’s kit.


Social Check DCs


Abad Skill, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a brown coat with green slacks. He is bristling with hidden weapons, mostly longbows and clubs. His hair is white and curly. His eyes, though not visible through his cowl, are white.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south, but his parents moved at a very young age to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Abad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Abad. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Secretive. Bonds: Criminal record, Guardian, Immigrant. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Abad Skill, Male Tiefling Expert 1
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. Silver pearl (40 gp).


Social Check DCs

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