Williamina Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is wearing the road beaten gear of a warrior. She keeps her long brown hair kept up in a rat tail. She has green eyes and a violet hat with a white feather.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Over the years she perfected her riding and shooting skills. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Fighting, Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Guardian. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Brown-green garnet (70 gp).
Damaia Brilliance, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses in green turtlenecks beneath a brown coat with blue slacks, and she perpetually has her scimitar ready. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are gold.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a criminal king-pin and mafia family She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 8 years.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Fighting, Disciplined, Joker. Bonds: Criminal record, Job. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 18 (+4) | 8 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Abyssal, Druidic, Goblin, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 140 gp.
Boddynock Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Gifted from a young age, Boddynock studied abroad. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Boddynock began to lead the lost caravan. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls; and someone believes him a fraud
Ideals: Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Enemies, Immigrant. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 16000 cp. Jet (140 gp). Amethyst (140 gp). 1 Minor magic item.
Azza Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She likes to wear green tank tops with black skirt. Her black hair is heavily combed to the left. She has gleaming, smiling white eyes.
Personality: Aggressive, abrasive, and angry, Azza embodies much of what other species detest in the Tieflings. She plays an instrument quite well.
History: Azza was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She has never given up on her poetry dream.
Motivation: Many goblins want her driven away; and she is compelled to act according to her religious beliefs
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 65 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
Possessions: 140 pp. Lapis lazuli (13 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). Chrysoprase (20 gp). Moss agate (13 gp). Sard (20 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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