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NPC Generator

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Advanced [show]


Zepar Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his longsword ready. His hair is short and white. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the west; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Poor, Religious, Mentor. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Zepar Entropy, Male Tiefling Aristocrat 3
Medium (6'4") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)8 (-1) 12 (+1)17 (+3)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Mardnab Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has dyed her greying brown hair a little too much giving a sharp brown color. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. At a young age her father died while driving off some drow. Her mother being the stubborn sort decided to stay and helped train her in shortspear use. She has been saving her money to try and buy her brother's freedom.

Motivation: Regain custody of her daughter; and she is content

Ideals: Fighting. Flaws: Mundane. Bonds: Enemies, Family, Religious. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Mardnab Ironhide, Female Gnome Rogue 8
Small (3'6") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 64 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)8 (-1) 16 (+3)13 (+1)
Skills Arcana +2, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 50 pp. Obsidian (7 gp).


Social Check DCs


Ermina Sherwood, Female Human [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. She carries with her a set of tridents, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her red hair is lengthy. She tend to wears goggles to shield her eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in a small village she learned the ways of the warrior from her father. Ermina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Detective soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Ermina Sherwood, Female Human Barbarian 10
Medium (5'0") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 94 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)12 (+1) 5 (-3)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 90 pp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Silver comb with moonstones (500 gp). Old masterpiece painting (1300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Ainsley, Female Human [Permalink]

Personal [hide]

Description: 4'9" and muscular, this western woman is dressed in a clean grey cloak covering her clean studded leather. Her black hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Gifted from a young age, Susannah studied abroad. Her father was a soldier and died while she was still young. Susannah was left her father's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Susannah Ainsley, Female Human Sorcerer 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)9 (-1) 17 (+3)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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