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NPC Generator

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Advanced [show]


Tree Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. His white fur is drawn into a tight pony tail with a card scrunchie. His green eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tree is combative with any and all who dare try his patience in the slightest.

History: He was raised in a plains tribe. He was taken from his home at a very young age. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Impulsive. Bonds: Nature, Slave. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Tree Blossom, Male Tabaxi Adept 1
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)15 (+2) 13 (+1)7 (-2)
Skills Animal Handling +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp.


Social Check DCs


Marbas Death, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. His dark red hair is kept up in a ponytail inside a feathered hat. His eyes are white.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Marbas grew up listening to his father's many stories. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Rich, Adventurer. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Marbas Death, Male Tiefling Monk 11
Medium (5'7") Tiefling, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 8 (-1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Jeweled gold crown (3000 gp). A necklace of small pink pearls (3000 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs


Norman Anderton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a longsword. He wears his red hair down. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and regain custody of his son

Ideals: Disciplined. Flaws: Antagonistic, Depressed. Bonds: Family, Poor. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Norman Anderton, Male Human Druid 8
Medium (6'5") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Travok Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His fierce hazel eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Travok embodies much of what other species detest in the Dwarves. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and he is unsatisfied with his job

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Travok Rumnaheim, Male Dwarf Fighter 5
Medium (4'1") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 15 (+2)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 4 Thunderstones.


Social Check DCs

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