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NPC Generator

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Advanced [show]


Habor Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Mercenary uniform. He keeps his red hair in a pixie cut. His white unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Mercenary.

Motivation: To be a Shipwright again; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Habor Divinity, Male Tiefling Expert 8
Medium (5'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)18 (+4) 14 (+2)15 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Sylvan, Celestial
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is smooth and relatively long. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Aldous was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Bonds: Criminal record, Family, Rich, Slave. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Aldous Roscoe, Male Human Adept 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Griselda Langdon, Female Human [Permalink]

Personal [hide]

Description: Standing 5'8", this woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are violet and catlike.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Griselda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against gnolls

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Poor, Enemies, Nature. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Griselda Langdon, Female Human Paladin 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Kallista Clever, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her silver hair is heavily combed to the left. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She can't help but pocket interesting objects she comes across

History: She was born several months after her father was called into army service. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Kallista grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kallista. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Impeccable. Flaws: Addict. Bonds: Criminal record, Military, Immigrant. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Kallista Clever, Female Tiefling Bard 4
Medium (6'2") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Draconic, Halfling
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 300 gp. 1 Disguise kit.


Social Check DCs

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