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NPC Generator

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Mozikth Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his white robe. He has a slight overbite and is overall scrawny. His scarlet crest is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Mozikth grew up listening to his mother's many stories. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Ideals: Gifted. Flaws: Shy, Lazy. Bonds: Adventurer, Family. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Mozikth Clethtinthiallor, Male Dragonborn Sorcerer 5
Medium (6'1") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 10000 cp.


Social Check DCs


Ethereal In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a brown collared shirt and grey skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt, and sports empty pouches on her belt. She keeps her gray fur in a pixie cut. Her green unseeing eyes seem to look past you.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and she has money and likes to spend it

Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Rich, Nature. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Ethereal In the Wind, Female Tabaxi Adept 4
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 15
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Mastema Abstract, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black hair is knotted and matted. Her black unseeing eyes seem to look past you.

Personality: She can speak with the recently deceased. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with her childhood friend.

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Bookbinder

Voice: Sleepy voice

Attributes [hide]

Mastema Abstract, Female Tiefling Cleric 14
Medium (4'10") Tiefling, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 129 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)20 (+5) 14 (+2)14 (+2)
Skills Investigation +10, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Dwarven, Gnome, Auran, Draconic
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 4000 gp. Aquamarine (200 gp). Coral (120 gp). Alexandrite (200 gp). Alexandrite (200 gp). Golden pearl (120 gp). Golden pearl (120 gp).


Social Check DCs


Charles Rutherford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his brown hair well, parting it to the right. He has several tiny ruby earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He inherited the family business which he has now maintained for 2 years.

Motivation: To be a Laborer again.

Flaws: Impulsive, Disease. Bonds: Rich, Job. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Charles Rutherford, Male Human Barbarian 11
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 71 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6

Possessions: 900 gp. Blue quartz (14 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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