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NPC Generator

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Advanced [show]


Anne Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case, she is not a threatening figure. She has slicked back brown hair. She has several tiny opal earrings on each ear.

Personality: A skeptical and narcissistic woman, Anne's first love is herself. Her second love is also herself. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Weaver they were divorced and she won custody of their daughter. She worked as a Dyer, and she later adopted a second daughter.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Mentor, Family. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Anne Eastaughffe, Female Human Aristocrat 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 6 (-2)9 (-1) 10 (+0)17 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Darrow Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his red boots flare out at the collars. He carries with him a set of lances, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his black hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Darrow will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by giants. Darrow was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert, Athletic. Flaws: Fearful. Bonds: Enemies. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Darrow Silvereyes, Male Halfling Aristocrat 3
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp. 1 Half-Plate. 1 Banded mail. 1 Masterwork Heavy wooden shield.


Social Check DCs


Dabbledob Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears a sleeveless long coat of deep tan leather and dull pastel iron scale mail. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny amethyst earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Disciplined, Optimist, Gifted, Entrepeneur. Bonds: Rich. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Dabbledob Loofollue, Male Gnome Ranger 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp.


Social Check DCs


Shump Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Beggar mother left him crippled. After a long history of fighting, Shump and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Religious, Rich. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Shump Brandon, Male Half-Orc Barbarian 7
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)7 (-2) 12 (+1)14 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1000 sp.


Social Check DCs

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