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NPC Generator

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Lvl.
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Advanced [show]


Caelynn Ariessus, Female Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this northern woman wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. She keeps her long brown hair kept up in a rat tail. Her violet eyes dart from person to person.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not believe in violence as a means to an end. She is a dedicated Stableman but believes her peers are too gung-ho.

History: She was born to a criminal king-pin and mafia family Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She used her abilities to trick people and travel the world for free.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother

Ideals: Athletic, Philantrophist, Pacifist. Bonds: Criminal record, Family. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Caelynn Ariessus, Female Elf Fighter 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 10 (+0)17 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp.


Social Check DCs


Susannah Tatum, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a grey cloak and cross-gartered white stockings. Her hair is red and curly. Her green eyes peer out from beneath her deerstalker grey hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Susannah lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Susannah and her spouse have recently divorced.

Motivation: An old rival family wants her found.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Susannah Tatum, Female Human Rogue 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: A delicate brass dragon egg (40 gp). 1 Chain shirt.


Social Check DCs


Drifting Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a brown top hat and brown clothes. Her brown fur is kept up in a ponytail inside a top hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: A powerful slaver made her what she is. She found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Has a crush, Adventurer, Mentor. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Drifting Plume, Female Tabaxi Aristocrat 1
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)17 (+3) 15 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 130 gp.


Social Check DCs


Ghaliver Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large red mantle and cape that has been intricately interwoven into his black robe. His long silver hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Ghaliver lived on a farm with his father, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.

Motivation: To protect his home.

Ideals: Athletic, Artistic, Logical. Bonds: Guardian, Family. Occupation: Performer

Voice: Soft and mumbly

Attributes [hide]

Ghaliver Underbough, Male Halfling Monk 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Draconic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Deep green spinel (110 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp).


Social Check DCs

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