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NPC Generator

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Burgell Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a faded coat and loose pants complete with deerstalker hat, and a wedding ring on his right hand. His red hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Burgell isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Burgell was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Artistic. Bonds: In love, Family, Criminal record. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Burgell Bafflestone, Male Gnome Cleric 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)11 (+0) 9 (-1)16 (+3)
Skills Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp. Rhodochrosite (14 gp). 1 Minor magic item.


Social Check DCs


Moon Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He wears his orange fur up. He has hazel eyes and a pastel hat with a black feather.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Moon is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, his parents were killed by a illithids raid, leaving Moon alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and nothing but the best is good enough for him

Ideals: Philantrophist, Justice, Impeccable. Flaws: Disease. Bonds: Enemies. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Moon Treat, Male Tabaxi Aristocrat 6
Medium (5'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 18 (+4)14 (+2)
Skills Insight +7, Medicine +7
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Chalcedony (60 gp). Golden yellow topaz (200 gp). Malachite (13 gp). Silver pearl (50 gp).


Social Check DCs


Zedaar Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green coat over a blue low-cut shirt, and a small hat upon his head. He carries with him a set of tridents, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has green crest. He has a dull look in his red eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.

History: Zedaar was raised in a hard working conservative environment. A gifted student he started as a Apothecary, but he got bored and became a Gardener. He inherited the family business which he has now maintained for 10 years.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Lazy. Bonds: Poor, Job. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Zedaar Raghthroknaar, Male Dragonborn Wizard 4
Medium (6'3") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)8 (-1) 10 (+0)18 (+4)
Skills Animal Handling +2, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 42000 sp. Tourmaline (120 gp). 1 Minor magic item.


Social Check DCs


Elysande Reid, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a robe, a symbol of strength around her neck, and a longbow on her belt. Her brown hair is styled in orderly dreadlocks. Her violet eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Elysande isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is harsh and unforgiving.

History: She was born in the west. Her father had invested heavily in several trade routes and wanted her to inherit them. She left for the west, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and she has money and likes to spend it

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Elysande Reid, Female Human Commoner 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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