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NPC Generator

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Advanced [show]


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown shirt with thin green vertical stripes and tan pants and is in decent physical shape. His long brown fur is drawn into a two foot long braid. His green eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Quick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Revenge; and a rival would like him out of the picture

Flaws: Impulsive, Antagonistic. Bonds: Military, Criminal record, Enemies. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Quick In the Wind, Male Tabaxi Expert 6
Medium (5'4") Tabaxi, Lawful Evil (CR 6)
Armor Class 15
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 9 (-1)15 (+2) 13 (+1)11 (+0)
Skills Arcana +5, Stealth +8
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 6000 sp. Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs


Alvyn Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Map Maker. His long blonde hair reaches down to his waist. His fierce green eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. He has had some formal poetry training, and achieved minor success. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Alvyn Albaratie, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Trym Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has shaved her head bald. She has gleaming, smiling green eyes.

Personality: She is calm most of the time but flees social interaction. She has a small toy that she constantly fidgets with.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Trym has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Someone believes her a fraud; and to get a good night's sleep

Flaws: Shy, Addict, Disease, Insomniac. Bonds: Poor. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Trym Brightmoon, Female Halfling Monk 8
Small (3'1") Halfling, Neutral Evil (CR 8)
Armor Class 15
Hit Points 58 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)7 (-2) 12 (+1)9 (-1)
Skills Religion +1, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 200 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his crossbow. He is physically well-built. He wears his red fur down. His yellow eyes peer out from beneath his top brown hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the west. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He now mingles about in high society.

Motivation: He is greedy.

Flaws: Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Three In the Wind, Male Tabaxi Wizard 7
Medium (5'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 4 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 6 (-2)7 (-2) 14 (+2)9 (-1)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Amethyst (140 gp).


Social Check DCs

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