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NPC Generator

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Advanced [show]


Finellen Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a well pressed and immaculate suit (or dress). She has dyed her greying red hair a little too much giving a sharp red color. She is baby faced.

Personality: She is very quiet and rarely speaks above a whisper. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: The child of southern immigrants she idolized her mother. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She left for the south, certain she would find work there.

Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent mother

Ideals: Athletic. Flaws: Shy, Secretive. Bonds: Immigrant, Family. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Finellen Graybeard, Female Dwarf Commoner 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp.


Social Check DCs


Edge Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple tan line shooting up and back down, and he perpetually has his longbow ready. He sports a flattop fur cut. His green unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Edge reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Edge fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Military. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Edge Of Spirit, Male Tabaxi Druid 3
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Foxilon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white tunic with violet highlights, and long grey pants that bunch up around his shoes. He keeps his black hair in a flapper bob. His eyes are amber and he is always smoking a pipe.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Family, Job. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Foxilon Jamjar, Male Halfling Barbarian 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 6000 cp. Azurite (14 gp). 2 Alchemist’s fire.


Social Check DCs


Immeral Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Immeral grew up listening to his mother's many stories. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: Wants to work out more often; and an old rival family wants him found

Ideals: Philantrophist, Entrepeneur, Athletic. Bonds: Adventurer, Family. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Immeral Galanodel, Male Elf Rogue 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)8 (-1) 13 (+1)18 (+4)
Skills Arcana +1, Persuasion +6
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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