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NPC Generator

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Advanced [show]


Beast Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries daggers. His lavender fur is thinning but still full. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and his religion dominates his actions

Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Religious, Adventurer, Has a crush. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Beast Candle, Male Tabaxi Warrior 3
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 14 (+2)6 (-2)
Skills Arcana +3, Deception +0
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Mori, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His white hair and beard is wavy and long. His fierce brown eyes like to dwell on things.

Personality: He has always had a great fascination with Gnomish culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to protect his home

Flaws: Racist. Bonds: Criminal record, Rich, Debt, Guardian. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Anselm Mori, Male Human Ranger 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Panana Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue costume with the symbols of the sun god on her torso. With wild auburn hair. Her green eyes are passionate and lively.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She never wears the same outfit twice, unless she absolutely has to.

History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Courier, but doesn't like to broadcast it.

Motivation: Money/treasure; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Mundane. Bonds: Rich, Job. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Panana Maekkelferce, Female Gnome Barbarian 12
Small (3'0") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 82 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +3

Possessions: 2000 gp. Zircon (20 gp). Chalcedony (20 gp). Amber (120 gp). Sardonyx (20 gp). Blue star sapphire (900 gp). Pink pearl (120 gp). Smoky quartz (20 gp). Star rose quartz (20 gp). Jet (120 gp). 1 Minor magic item.


Social Check DCs


Greethen Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. He keeps his black crest in a pixie cut. His gold eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Athletic, Fighting, Artistic, Impeccable. Flaws: Addict. Bonds: Rich. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Greethen Argenthrixus, Male Dragonborn Paladin 11
Medium (6'1") Dragonborn, True Neutral (CR 11)
Armor Class 12
Hit Points 75 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Nature +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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