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NPC Generator

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Advanced [show]


Carrie Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow Stetson hat and yellow clothes. His hair, while still mostly blonde, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is skeptical of what others tell him and is slow to trust.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he is unsatisfied with his job

Flaws: Depressed, Shy. Bonds: Immigrant, Mentor, Family, Job. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Carrie Berevan, Male Half-Elf Fighter 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +6, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Mormo Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His blue hair is smooth and relatively long. His eyes are gold.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Half-Elven people; and he is content

Ideals: Joker. Flaws: Impulsive, Mundane, Racist. Bonds: Rich. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Mormo Peace, Male Tiefling Warrior 5
Medium (5'2") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp. Pink pearl (50 gp). 1 Minor magic item.


Social Check DCs


Merla Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in red turtlenecks beneath a white coat with violet slacks. Her golden hair is still thick. Her fierce violet eyes like to dwell on things.

Personality: She never swears and excessively uses polite adverbs when speaking. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mercenary arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found

Ideals: Optimist, Philantrophist, Persistence. Bonds: Rich, Family. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Merla Shadowquick, Female Halfling Paladin 4
Small (2'8") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Caramip Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan costume with the symbols of the sun god on her torso, and she perpetually has her axe ready. She wears her silver hair down. Her green eyes are slightly larger than normal.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Caramip was born in the south. At a young age she loved to build and create. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Caramip never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Optimist, Persistence. Flaws: Sensitive. Bonds: In love. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Caramip Waggletop, Female Gnome Rogue 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Hematite (9 gp). Red spinel (70 gp). Violet garnet (300 gp). Iolite (30 gp). 1 Half-Plate.


Social Check DCs

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