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NPC Generator

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Advanced [show]


Three Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. He keeps his orange fur in a pixie cut. He has green eyes and a pastel hat with a blue feather.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: The child of southern immigrants he idolized his father. Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by illithids. Three was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He's repulsed by the PC; and revenge

Ideals: Disciplined, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Enemies. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Three Shoe, Male Tabaxi Commoner 8
Medium (5'11") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 10 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)8 (-1) 17 (+3)15 (+2)
Skills Medicine +6, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Vonbin Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey leather gloves, a grey jacket, and tight pants. He has a long chestnut beard with little hanging trinkets. His fierce green eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted, Philantrophist. Bonds: Poor, Job. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Vonbin Glanhig, Male Dwarf Druid 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 90 gp.


Social Check DCs


Carrie Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He is bristling with hidden weapons, mostly flails and longbows. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Carrie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Carrie. He has recently gotten a pet goose that steals things from people.

Motivation: To unite with his sister; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Bonds: Criminal record, Nature, Family. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Carrie Xiloscient, Male Elf Ranger 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)15 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 10
Languages Common, Elven, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Seven Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her blue eyes are passionate and lively.

Personality: She speaks before she thinks and is too direct. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She is a Deep Scion in disguise. She made a point of taking high paying jobs and getting most of it up front. She has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern; and she has passion for adventuring and risk

Flaws: Impulsive. Bonds: Slave, Adventurer, Has a crush, Job. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Seven Shore, Female Tabaxi Wizard 10
Medium (5'1") Tabaxi, True Neutral (CR 10)
Armor Class 9
Hit Points 24 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 2100 gp.


Social Check DCs

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