Roland Wharton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is blonde and very short. He has a dull look in his violet eyes.
Personality: Overbrimming with self-confidence, Roland isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Around other people he will do his best to conceal his emotions and appear jolly.
History: Roland was born the youngest of three triplets. He has had some formal poetry training, and achieved minor success. He has since lost track of the people in his past.
Motivation: Nothing but the best is good enough for him; and an old rival family wants him found
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Poor, Family. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 80 gp.
Salasar Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a feathered hat to hide his balding. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Warlock school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Opinionated, Professionalism, Gifted. Flaws: Fearful. Bonds: Slave. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 11)
Armor Class 10
Hit Points 38 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 330 pp. Citrine (60 gp). Citrine (60 gp). Brown-green garnet (120 gp). Rich purple corundum (1600 gp). Violet garnet (800 gp). Golden pearl (120 gp). White opal (1600 gp). Blue quartz (11 gp). 1 Minor magic item.
Silent On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown cloak and cross-gartered white stockings. His fur is beige and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Silent took refuge in the ruined castle and found the beat up falchion and armor he uses now. He was granted arcane powers by his dying brother.
Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated, Gifted, Athletic. Bonds: Enemies, Nature. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 114 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Ownka Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She has a large white mantle and cape that has been intricately interwoven into her blue robe. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south her family was never financially stable. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.
Ideals: Gifted, Justice. Flaws: Cynical. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!

