Nurkara Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of shields on her belt, each one with a amber on the hilt. Her chestnut hair, when down, is lengthy. She has a dull look in her green eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born into a rich family. Her first spouse was a Locksmith, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.
Motivation: Doesn't want to be a Shipwright and was forced into it by her family; and to unite with her sister
Ideals: Fighting, Joker. Flaws: Hedonist. Bonds: Rich, Family. Occupation: Shipwright
Voice: Spanish accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 5 (-3) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
Possessions: Just what you see.
Eida Underbough, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her hair is short and auburn. Her otherwise smooth face is marked with small tiny scars.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born blind and as such lacked many opportunities for work. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has since lost track of the people in her past.
Motivation: To unite with her sister; and she has comitted a past crime that haunts her to this day
Ideals: Opinionated. Flaws: Disease. Bonds: Family, Rich, Criminal record. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 24 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Auran, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp.
Rolen Liadon, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of whips on his belt, each one with a topaz on the hilt. He wears a broad hat to cover his moderate length auburn hair. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Rolen lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Logical. Flaws: Secretive. Bonds: Family. Occupation: Beggar
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Simple lock. 1 Bullseye lantern.
Zook Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear ponchos typically of a light blue in addition to tight pants. His blonde hair is drawn into a tight pony tail with a card scrunchie. His blue eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is afraid of women and trembles around them
History: Sold as a small child to a wizard, Zook was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Zook was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Laborer.
Motivation: He wants revenge against dire rats; and to be a tailor again
Flaws: Shy. Bonds: Job, Mentor, Military, Enemies. Occupation: Laborer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 173 (14d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 2000 gp. Fire opal pendant on a fine gold chain (1500 gp). A small bag of saffron. (90 gp). Gold and topaz bottle stopper cork (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Jeweled anklet (4000 gp). Golden circlet with four aquamarines (2000 gp). Old masterpiece painting (1500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


