Immeral Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This southern man very much looks the part of a Barkeep. His clothes are grease stained in places. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south to a Barkeep, Immeral learned a great deal about his father's area of expertise. His childhood dream was to be a Seamstress, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.
Flaws: Insane, Shy. Bonds: Job, Poor, Immigrant. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1400 sp.
Spear Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a wide-brimmed hat to cover his moderate length red fur. His eyes are green.
Personality: Cocky and sure of himself, he believes he is the best Scribe born in the past three hundred years. He has a small toy that he constantly fidgets with.
History: He was born in the south, but his parents moved at a very young age to the north. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and further expansion of business
Flaws: Addict. Bonds: Job, Immigrant, Slave, Enemies. Occupation: Scribe
Voice: French accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: Freshwater pearl (13 gp). Deep blue spinel (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rohesia Mori, Female Human [Permalink]
Personal [hide]
Description: Standing 6'0", this woman dresses in collared shirts and wears a proper scarf over her head. Her white hair is cut short. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Her tongue was cut out and she uses sign language. She takes great joy in being the best Layabout in town.
History: She was born in the west, but her parents moved at a very young age to the east. Rohesia was born on a far western desert where she grew up under the tutelage of her mother, an expert Layabout. She moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and balancing her hectic life and new layabout responsibilities is difficult
Flaws: Addict, Disease. Bonds: Job, Immigrant. Occupation: Layabout
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Nora Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'9" and wears grey painted combat armor at almost all times. Her right leg appears badly burned and disfigured. Her black hair is heavily combed to the right. She has a tattooed face.
Personality: Nora speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 24 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 18 (+4) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate.
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