Frouse Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a tan small hat and tan clothes and is in decent physical shape. His hair is long and black with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Frouse hails from a village terrorized by dire rats. He has had some formal singing training, and achieved minor success. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.
Motivation: He is not mentally stable, and does not behave rationally; and many dire rats want him driven away
Ideals: Athletic, Artistic. Flaws: Insomniac, Insane. Bonds: Enemies, Family. Occupation: Miner
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Vepar Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing colorful clothing, dressed as a Body Guard. Her chestnut hair is lengthy. Her black unseeing eyes seem to look past you.
Personality: She is very quiet and rarely speaks above a whisper. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in the north to a Body Guard, Vepar learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Body Guard work with an outfit from a few towns over. Body Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.
Flaws: Disease, Shy. Bonds: Adventurer, Job. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1300 gp. Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (1500 gp).
Tawar Abram, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. She has styled her brown hair well, parting it to the right. Her gray eyes dart from person to person to random spaces in the air.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: When she was but 7 years old her parents immigrated from the west. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She now mingles about in high society.
Motivation: She has a crush on the local Healer; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Rich, Has a crush, Adventurer, Immigrant. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 100000 cp. Jade (50 gp). Deep green spinel (50 gp).
Patrin Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt and is in decent physical shape. His rusty crest is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was always a brilliant, if unscrupulous mind. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to human people
Ideals: Joker, Logical. Flaws: Insane. Bonds: Poor, Nature. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 2000 sp. Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


