Bucklal TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person.
Personality: He is irascible and easily irritated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Bucklal was born in the west. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Persistence, Impeccable. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mugrunden Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'5". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a sai. He has scarlet crest. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Mugrunden grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He inherited the family business which he has now maintained for 11 years.
Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage
Ideals: Passionate. Bonds: Adventurer, Family, Job, Military. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Darkwood Shield. 1 Masterwork Light wooden shield.
Morgran Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'2" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His right hand appears badly burned and disfigured. He keeps his long red hair kept up in a rat tail. His violet eyes are passionate and lively.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. A true patriot, Morgran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Bonds: Enemies, Military, Immigrant. Occupation: Priest
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 90 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +1 / 3d6-3, Ranged +5 / 3d6+1, Grapple +4
Possessions: 1500 gp.
Senteq Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born into a rich family. He was an apprentice working in his father's forge. He now mingles about in high society.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Fighting, Athletic. Bonds: Job, Nature, Rich. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 5 (-3) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., chris wilson, Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, Darrya Keshvari, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Ivee Quinn, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Josh Braden, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Price, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

