Barfa Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a white costume with the symbols of the sun god on his torso. His hair is blonde and curly. His brown eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: He feels threatened by others.
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic, Fearful. Bonds: Religious. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 14)
Armor Class 9
Hit Points 109 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 8 (-1) | 14 (+2) | 3 (-4) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +4 / 4d6-1, Grapple +4
Possessions: 5000 gp. Fire opal pendant on a fine gold chain (1400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Gold dragon comb with red garnet eye (1200 gp). Gold dragon comb with red garnet eye (1200 gp). Silver comb with moonstones (100 gp). Carved bone or ivory statuette (10 gp).
Frederick Benson, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear brown pants and tee shirts. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His fierce brown eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Soapmaker who has hired him part-time. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Frederick's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 15 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 8 (-1) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 400 pp.
Azzakh Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'7", this man wears bulky green painted plate armor. He has dyed his greying blue crest a little too much giving a sharp blue color. His red eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.
History: Azzakh was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Logical. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 30 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 10 (+0) | 18 (+4) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Gnoll, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 220 pp. Bloodstone (30 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Nordak Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and black handkerchief worn on his left side. He carries with him a set of scimitars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is cut short. His brown eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The war was a terrible time for him, and Nordak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and expand his business
Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Military, Nature, Job. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 89 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 400 pp. Sard (20 gp). Moonstone (20 gp). Deep green spinel (80 gp). Eye agate (6 gp). Alexandrite (600 gp). Alexandrite (600 gp). Rhodochrosite (6 gp). Chrysoprase (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

