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NPC Generator

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Advanced [show]


Havilar Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a black suit, grey shirt, and brown tie, and she perpetually has her scimitar ready. Her white crest is kept up in a ponytail inside a wide-brimmed hat. Her eyes are likewise gold.

Personality: She is irascible and easily irritated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She got into the Miller business at a young age. Brilliant and gifted she never wanted to apply herself. She's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Havilar Esstyrlynn, Female Dragonborn Paladin 5
Medium (6'5") Dragonborn, Neutral Good (CR 5)
Armor Class 8
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Helja Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She very much looks the part of a Cook. She is physically well-built. Her golden hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: Abrasive and pushy, she has a hard time making friends. Energy wise she seems alert and responsive.

History: Gifted from a young age, Helja studied abroad. Her childhood dream was to be a Blacksmith, but she was a colossal failure. After a long history of fighting, Helja and her spouse have recently divorced.

Motivation: Wants to open a new tavern; and to be a blacksmith again

Ideals: Professionalism, Gifted, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Helja Burrowfound, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 290 gp. 1 Darkwood Shield.


Social Check DCs


Callie Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a Stetson hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: Callie is depressed about a lot of things. She tends to be a nihilist. She is skeptical of what others tell her and is slow to trust.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. Recently she has begun working with bootleggers and crooks.

Motivation: She loathes her own lifestyle; and she is compelled to act according to her religious beliefs

Flaws: Depressed, Shy. Bonds: Religious, Mentor. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Callie Kettlewhistle, Female Halfling Wizard 16
Small (2'9") Halfling, Lawful Evil (CR 16)
Armor Class 14
Hit Points 98 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)8 (-1) 15 (+2)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 12000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Embroidered and bejeweled glove (4000 gp). Gold music box (4000 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Fire opal pendant on a fine gold chain (1800 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Flask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a pastel and black robe with the hood down. He wears a broad hat to cover his moderate length yellow fur. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born in a small island village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by goblins. Flask was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins.

Ideals: Entrepeneur. Bonds: Family, Enemies, Nature. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Flask Wind, Male Tabaxi Aristocrat 2
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 8 (-1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp.


Social Check DCs

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