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NPC Generator

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Advanced [show]


Zedaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of luck on his torso, and he perpetually has his rapier ready. His silver crest is braided into rings. His gold eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Zedaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Zedaar grew up listening to his mother's many stories. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in rapier use. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and someone believes him a fraud

Ideals: Fighting, Impeccable. Bonds: Slave, Adventurer, Enemies. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Zedaar Xephyrbahnor, Male Dragonborn Aristocrat 11
Medium (6'6") Dragonborn, Chaotic Evil (CR 11)
Armor Class 8
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +3

Possessions: 2000 gp. Silver comb with moonstones (800 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp). Silver chalice with lapis lazuli gems (100 gp). Jeweled anklet (2000 gp).


Social Check DCs


Charles Westbrook, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He is physically well-built. With bright brown hair and a scraggly beard. His eyes are blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.

History: A powerful slaver made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.

Motivation: Sabotage a competitor; and he would like to get married and retire

Flaws: Hedonist. Bonds: Job, Mentor, Family, Has a crush. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Charles Westbrook, Male Human Adept 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Cressel Charity, Male Tiefling [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. He has styled his red hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the north to a Marshal, Cressel learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist, Justice. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Cressel Charity, Male Tiefling Barbarian 6
Medium (5'3") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 12 (+1)19 (+4)
Skills Nature +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Katherine Harrington, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a brown costume with the symbols of magic on her torso. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is skeptical of what others tell her and is slow to trust.

History: She was born in the north. Katherine was born on a far northern forest where she grew up under the tutelage of her mother, an expert Tanner. After a long history of fighting, Katherine and her spouse have recently divorced.

Motivation: She seems to be bored by most things; and further expansion of business

Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Katherine Harrington, Female Human Sorcerer 2
Medium (6'1") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp.


Social Check DCs

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