Hunter Denholm, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright grey suits and hats. He has wavy golden hair. His amber eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his father was called into army service. A gifted student he started as a Shepherd, but he got bored and became a Spy. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor; and to unite with his brother
Ideals: Philantrophist, Optimist. Bonds: Job, Military, Family. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Rurik Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a grey and white handkerchief worn on his right side. His blonde hair is kept up in a ponytail inside a Stetson hat. His violet eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Seamstress for the past few years.
Motivation: He'd like to take his coworkers down a peg; and to be a navigator again
Ideals: Joker, Entrepeneur. Bonds: Adventurer, Job. Occupation: Seamstress
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 18 (+4) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Goblin, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 210 gp. 1 Silk rope.
Helen Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears yellow painted combat armor at almost all times. Her hair is always cut to a buzz. Her amber eyes lackadaisically let the world flow into them.
Personality: She is overprotective of those who hire her services. Flattery will make her almost putty in your hands.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She has chosen to use the inheritance that was left to her frivolously. She is untrained/undisciplined, which makes her dangerous.
Motivation: To protect her home; and she has a rivalry with the church that dominates her actions
Flaws: Selfish. Bonds: Guardian, Religious. Occupation: Guard
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 13000 cp. Alexandrite (900 gp). 1 Masterwork Common Melee.
Findex Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a black suit, tan shirt, and brown tie. She has a slight overbite and is overall scrawny. She has dyed her greying brass crest a little too much giving a sharp brass color. Her red eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. There was a wharf not far from home where she often wandered off to fish. She's also a talented Brewer, but doesn't like to broadcast it.
Motivation: To reunite with her old friends; and she is unsatisfied with her job
Ideals: Impeccable, Artistic. Bonds: Job, Nature, Adventurer. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Aquan
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!


