Kali Integrity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears just a green suit, and she perpetually has her sword ready. She sports a flattop hair cut. Her fierce white eyes like to dwell on things.
Personality: Cocky and sure of herself, she believes she is the best Roofer born in the past three hundred years. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: The child of northern immigrants she idolized her mother. Her first spouse was a Bounty Hunter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a Roofer soon after.
Motivation: Expand her business; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Artistic. Bonds: Job, Family, Immigrant. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 39 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 130 pp. Zircon (60 gp). Banded agate (4 gp). Onyx (60 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.
Vanuath Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Glassblower profession.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has had some formal singing training, and achieved minor success. He now owns his own business.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Philantrophist, Artistic. Bonds: Job, Religious, Adventurer. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Pink pearl (90 gp). Brown-green garnet (90 gp). Brown-green garnet (90 gp).
Bagga Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He carries with him a set of hand crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his black hair in a pixie cut. His gray eyes lackadaisically let the world flow into them.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Bagga lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bagga took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father.
Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Family, Nature. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 16 (+3) | 4 (-3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: Red spinel (40 gp).
Ellyjoybell Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her hair is black and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Ellyjoybell studied abroad. Cursed with lycanthropy at a very young age, Ellyjoybell has worked very hard to control her curse. She was granted divine powers by her dying sister.
Motivation: Wants to have a good time and be beloved; and she is not mentally stable, and does not behave rationally
Ideals: Optimist, Gifted. Flaws: Insane, Disease. Occupation: Weaver
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!


