Serpent In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing colorful clothing, dressed as a Detective, and a wedding ring on her left hand. She has styled her orange fur well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, she has a hard time making friends. Further she is a bit of a stoner and is frequently out of it.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She's looking for her big break; and she desires power and/or immortality
Flaws: Antagonistic, Addict. Bonds: In love, Immigrant, Criminal record, Adventurer. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 400 gp.
Golm Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly white, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He got into the Miner business at a young age. Golm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Golm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business.
Flaws: Insane, Racist, Disease. Bonds: Criminal record, Job. Occupation: Miner
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 11000 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork Light wooden shield.
Kilvar Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His hazel eyes are passionate and lively.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with his god.
History: The child of a Assassin, who enjoyed hunting, Kilvar was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.
Motivation: Wants to open a new tavern; and regain custody of his daughter
Flaws: Shy. Bonds: Religious, Nature, Family, Job. Occupation: Miller
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1000 sp. 1 Masterwork Thieves’ tools.
Trail On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Butcher. Her long cinnamon fur is drawn into a two foot long braid. Her eyes are a pleasant green.
Personality: Prone to second guessing herself, she comes off as nervous. She is a font of random trivia from the lore and stories she has discovered
History: She comes from a rich southern family. Trail liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and several ex partners dislike her way of doing things and want revenge
Ideals: Logical. Flaws: Shy. Bonds: Rich, Nature, Enemies. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 9 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Red spinel (60 gp). Lapis lazuli (8 gp). Banded agate (8 gp). Black pearl (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!


