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NPC Generator

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Advanced [show]


Oriff Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear flannel. Her black hair is heavily combed to the left. Her eyes are gray and she is always smoking a pipe.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. When she's not drinking or sleeping the drinks off, she's doing music.

History: Born to a Mason, her father struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has never given up on her music dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Artistic, Fighting. Flaws: Depressed. Bonds: Poor. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Oriff Fireforge, Female Dwarf Adept 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 50 pp.


Social Check DCs


Fonkin Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his left hand. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Fonkin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Fonkin has worked very hard to control his curse. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Fonkin never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Passionate. Flaws: Hedonist, Disease. Bonds: In love, Rich. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Fonkin Gummen, Male Gnome Cleric 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)10 (+0) 7 (-2)15 (+2)
Skills Insight +0, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Rose Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is tall, broad shouldered and powerfully built. Her moppish auburn hair is in a traditional bowl cut. Her brown eyes lackadaisically let the world flow into them.

Personality: She likes to make people angry or surprised. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During her travels, Rose and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rose discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Rose fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To prove her worth to the world; and she seems to be bored by most things

Flaws: Antagonistic, Impulsive. Bonds: Poor, Mentor, Immigrant. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Rose Tealeaf, Female Halfling Fighter 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp.


Social Check DCs


Drifting Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a green coat with black slacks. Her fur is short and brown. She has several tiny ruby earrings on each ear.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Drifting is combative with any and all who dare try her patience in the slightest.

History: She was born several months after her mother was called into army service. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Justice, Gifted. Bonds: Rich, Military. Occupation: Slave Trader

Voice: Nasally tone

Attributes [hide]

Drifting Candle, Female Tabaxi Commoner 11
Medium (5'2") Tabaxi, Lawful Good (CR 11)
Armor Class 12
Hit Points 28 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 9 (-1)12 (+1)
Skills Deception +5, Survival +3
Senses Passive Perception 9
Languages Common, Goblin, Ignan, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 900 gp. Azurite (9 gp). Banded agate (9 gp). Zircon (80 gp). Sard (80 gp). Amber (100 gp).


Social Check DCs

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