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NPC Generator

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Advanced [show]


Arara Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries glaives. Her hair is brown and curly. She wears round tiny glasses practically rammed into her face.

Personality: She is happy with her job as a Engraver. She turns her eye from what people do, preferring to live and let live. Arara is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Sold as a small child to a necromancer, Arara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To unite with her brother; and doesn't want to be a engraver and was forced into it by her family

Ideals: Fighting. Bonds: Poor, Job, Family, Mentor. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Arara Brinker, Female Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Halfling
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 60 gp.


Social Check DCs


Delebean Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is drawn into a tight pony tail with a card scrunchie. He has several tiny aquamarine earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Delebean Quillsharpener, Male Gnome Ranger 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


Einkil Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears light armors faded through time and improper care. He keeps his chestnut hair in a flapper bob. He has amber eyes and a brown hat with a violet feather.

Personality: Overbrimming with self-confidence, Einkil isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 12th year, his parents were killed by a goblins raid, leaving Einkil alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable. Flaws: Mundane. Bonds: Poor, Enemies. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Einkil Bloodkith, Male Dwarf Bard 5
Medium (4'5") Dwarf, True Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)16 (+3) 15 (+2)16 (+3)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Dwarven, Elven, Abyssal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 800 gp. Smoky quartz (60 gp). Black star sapphire (1600 gp). Golden yellow topaz (800 gp). Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs


Bulzo Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 5 years old his parents immigrated from the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Antagonistic, Addict. Bonds: Poor, Immigrant, Religious. Occupation: Cook

Voice: Whispers

Attributes [hide]

Bulzo Tealeaf, Male Halfling Rogue 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)18 (+4) 18 (+4)12 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Draconic, Aquan, Goblin
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 2 Alchemist’s fire. 2 Acid flasks. 1 Antitoxin.


Social Check DCs

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