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NPC Generator

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Advanced [show]


Nedda Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman is typically in her Merchant uniform and is in decent physical shape. Her chestnut hair is lengthy. She wears crescent spectacles with a black brim.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born the only child of a wealthy merchant. She helped her mother out around the business and became quite the natural. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Nedda Brightmoon, Female Halfling Warlock 12
Small (3'0") Halfling, Neutral Good (CR 12)
Armor Class 13
Hit Points 88 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Arcana +6, Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Terran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 2000 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Southey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. He has red hair. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Miles hails from a village terrorized by gnolls. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in dagger use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Family, Enemies. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Miles Southey, Male Human Rogue 11
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills Deception +7
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1700 gp. Emerald (1500 gp). Tiger eye turquoise (12 gp). Eye agate (12 gp). Smoky quartz (80 gp). Citrine (80 gp).


Social Check DCs


Agnes Vance, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 6'0". She wears a grey costume with the symbols of her god on her torso. Her blonde hair is still thick. Her eyes are likewise amber.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When she was but 3 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Agnes took refuge in the ruined castle and found the beat up scythe and armor she uses now. She left for the north, certain she would find work there.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Justice. Flaws: Racist. Bonds: Rich, Immigrant, Nature. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Agnes Vance, Female Human Paladin 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)9 (-1) 16 (+3)14 (+2)
Skills Insight +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 gp. Rhodochrosite (7 gp). 2 Smokesticks.


Social Check DCs


Miles Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His black hair is drawn into a tight pony tail with a skull scrunchie. He has violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his sister to traveling adventurers; and further expansion of business

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Miles Tinley, Male Human Ranger 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 gp.


Social Check DCs

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