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NPC Generator

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Advanced [show]


Cockaby Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long silver hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Optimist, Joker. Flaws: Mundane. Bonds: Rich, Job. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Cockaby Miggledy, Male Gnome Aristocrat 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 12 (+1)4 (-3)
Skills Persuasion -1
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit.


Social Check DCs


Portia Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor. Her hair is short and black. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a small toy that she constantly fidgets with.

History: Born in the east to a Beggar, Portia learned a great deal about her father's area of expertise. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She then took over the family business and is one of the better Beggar for hire.

Motivation: She's attracted to the PC; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Addict. Bonds: Job, In love, Has a crush. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Portia Copperkettle, Female Halfling Expert 5
Small (2'8") Halfling, Chaotic Evil (CR 5)
Armor Class 16
Hit Points 15 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)21 (+5) 8 (-1)16 (+3) 15 (+2)17 (+3)
Skills Deception +6, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Elven, Terran
Attacks Melee +2 / 2d4-1, Ranged +8 / 2d4+5, Grapple +5

Possessions: Just what you see.


Social Check DCs


Arnold Yorke, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey painted combat armor at almost all times. His black hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. Arnold was born on a far southern plains where he grew up under the tutelage of his father, an expert Engraver. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Elven people; and to prove his worth to the world

Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Poor. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Arnold Yorke, Male Human Adept 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Stealth +3
Senses Passive Perception 9
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Coral (70 gp).


Social Check DCs


Clerebold Jordan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the west to a Shipwright, Clerebold learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He hasn't been sleeping well lately.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Disciplined. Flaws: Hedonist, Insomniac. Bonds: Job, Has a crush. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Clerebold Jordan, Male Half-Elf Barbarian 1
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs

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