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NPC Generator

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Advanced [show]


Baern Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The war was a terrible time for him, and Baern does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Baern grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baern. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle.

Ideals: Optimist, Entrepeneur. Flaws: Depressed. Bonds: Military, Criminal record. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Baern Frostbeard, Male Dwarf Bard 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)6 (-2) 14 (+2)11 (+0)
Skills Acrobatics +4, Investigation +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp.


Social Check DCs


Sarah Burrows, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears suspenders and yellow workpants. Her shirt is brown, and she wears a heavy yellow leather apron most of the time. Beneath her clothing is a huge mess of scar tissue. She has wavy brown hair. Her eyes are a pleasant brown.

Personality: She can speak with the recently deceased. The war was a terrible time for her, and Sarah does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Slave, Military. Occupation: Barrister

Voice: American accent

Attributes [hide]

Sarah Burrows, Female Half-Elf Wizard 4
Medium (5'7") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)14 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: Just what you see.


Social Check DCs


Bertram Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Fletcher uniform. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Bertram was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He now owns his own business.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Family, Criminal record. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Honeypot, Male Halfling Expert 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +0, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Helen Solvenstein, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. She has moderate length brown hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Helen wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... Energy wise she seems alert and responsive.

History: She served in the navy to pay for her family's outstanding loans. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Knight kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Disciplined, Professionalism. Bonds: Military, Criminal record. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Helen Solvenstein, Female Half-Elf Commoner 5
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 10 (+0)6 (-2)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Elven, Auran, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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