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NPC Generator

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Advanced [show]


Quelenna Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she tends to wear a tan poncho over her likewise colored trousers and shirt. She has wavy red hair. Her eyes are violet.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Quelenna was raised in a hard working conservative environment. Cursed with a spirit at a very young age, Quelenna has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels kind of lost in life; and wants to open a new tavern

Flaws: Antagonistic, Secretive, Disease, Depressed. Bonds: Job. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Quelenna Tiltathana, Female Elf Paladin 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)10 (+0) 7 (-2)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Pink pearl (50 gp). Malachite (15 gp).


Social Check DCs


Namfoodle Murnig, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His auburn hair is lengthy and is close to two feet long. His eyes are hazel and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He struck the Fletcher job and began his own company from there.

Motivation: To settle down with his crush; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Job, Adventurer, Immigrant, Has a crush. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Namfoodle Murnig, Male Gnome Wizard 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 13000 sp. Sard (80 gp). 1 Darkwood Shield.


Social Check DCs


Trym Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with brown stripes complete with hood. He carries a battered lance and tarnished halberd as well. His blonde hair is smooth and relatively long. His green eyes peer out from beneath his Stetson grey hat.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. He has drifted from career to career and currently works as a Locksmith.

Motivation: Further expansion of business; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting, Extrovert, Gifted. Flaws: Disease. Bonds: Job. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Trym Tattersall, Male Human Paladin 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Gynk Woods, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing the road beaten gear of a warrior. She has slicked back silver hair. This violet eyed northerner is not easily forgotten.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born to a Glassblower, her mother struggled to pay the bills. Gynk liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She then took over the family business and is one of the better Ruler for hire.

Motivation: Several ex partners dislike her way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Bonds: Enemies, Job, Poor, Nature. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Gynk Woods, Female Half-Orc Aristocrat 5
Medium (5'4") Half-Orc, Chaotic Good (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. Alexandrite (500 gp). Sard (60 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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