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NPC Generator

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Advanced [show]


Arha Warwick, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who tends to wear a large black jacket. Her blonde hair is thinning but still full. Her eyes are likewise brown.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Arha was born in the west. At a young age she loved to build and create. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Due to her spouse's obsession with being a Server they were divorced and she won custody of their daughter. She worked as a Masseuse, and she later adopted a second daughter.

Motivation: Marry her brother to traveling adventurers.

Ideals: Gifted, Persistence. Bonds: Enemies, Family. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Arha Warwick, Female Half-Orc Barbarian 7
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 84 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 7 (-2)10 (+0)
Skills History +4, Medicine +1
Senses Passive Perception 8
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: Smoky quartz (30 gp). Chalcedony (30 gp). Star rose quartz (30 gp). Hematite (10 gp).


Social Check DCs


Ida Hallewell, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her auburn hair is thinning but still full. Her eyes, though not visible through her cowl, are blue.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in the west her family was never financially stable. Ida was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ida decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: A strong sense of loyalty to Tiefling people; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Professionalism. Flaws: Shy, Racist. Bonds: Poor, Criminal record. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Ida Hallewell, Female Human Warlock 11
Medium (4'8") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 28 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)15 (+2) 13 (+1)9 (-1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 2900 gp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Gold music box (1000 gp). Silver chalice with lapis lazuli gems (90 gp). Cloth of gold vestments (90 gp).


Social Check DCs


Nuraval Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of whips, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nuraval took refuge in the large cave and found the beat up whip and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Adventurer, Nature. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Nuraval Hammerstone, Male Dwarf Bard 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Shamil Welber, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She typically wears blue cloth garments or leather armor. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She always tries to repair and not replace. It was this mentality that drove her into the Marshal business.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Shamil was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Shamil's father didn't care for her much, and the feeling was mutual. She struck the Marshal job and began her own company from there.

Motivation: She wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Shamil Welber, Female Gnome Druid 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 15 (+2)16 (+3)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 50 pp. 3 Smokesticks.


Social Check DCs

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