Marastyr Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair is knotted and matted. She tend to wears goggles to shield her eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Entrepeneur, Athletic, Optimist. Bonds: Criminal record, In love. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 12 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Elven, Druidic
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp.
Doudra Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a faded coat and loose pants complete with wide-brimmed hat. Her white crest is lengthy. Her eyes are a pleasant gold.
Personality: Calm and collected, she is a well trained Fisher. She does not believe in violence as a means to an end. She is a dedicated Fisher but believes her peers are too gung-ho.
History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Wants to open a new tavern.
Ideals: Pacifist. Flaws: Mundane. Bonds: Poor, Job, Criminal record. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 30 pp.
Bagga Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'6", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly auburn, has prominent grey streaks. His green eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Bookbinder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record, Religious, Immigrant. Occupation: Bookbinder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 60 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Trym Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs. She carries with her a set of hand crossbows, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is knotted and matted. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Nature, Family. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 80 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

