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NPC Generator

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Advanced [show]


Veloptima Gummen, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses in tan turtlenecks beneath a green coat with blue slacks. Her chestnut hair is cut short. She has a tattooed face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a ruthless business woman, a trait she acquired from her father.

History: The child of a Tailor, who enjoyed hunting, Veloptima was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She then took over the family business and is one of the better Mercenary for hire.

Motivation: To end her boredom; and expand her business

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Nature, Job. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Veloptima Gummen, Female Gnome Wizard 4
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)6 (-2) 8 (-1)14 (+2)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp.


Social Check DCs


Orsik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has wavy white hair. His brown eyes dart from person to person.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a great chef.

History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He is a bit of a kleptomaniac; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Bonds: Enemies, Nature, Job, Criminal record. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Orsik Holderhek, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)12 (+1) 14 (+2)3 (-4)
Skills Arcana +3, Performance -2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1800 sp.


Social Check DCs


Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His long blue crest is drawn into a two foot long braid. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Donaar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and retire the richest man in the east

Ideals: Entrepeneur, Justice, Gifted, Logical. Flaws: Insane. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Donaar Bhenkumbyrznaax, Male Dragonborn Barbarian 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 72 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)13 (+1) 8 (-1)15 (+2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 30000 cp. Eye agate (8 gp). Azurite (8 gp). Amber (50 gp).


Social Check DCs


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is well dressed, constantly wearing a brown suit, tan shirt, and green tie. His fur is cut close to his head. His amber eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His mother raised him in a mountain cabin. Pelt was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Nature, Religious, In love. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Pelt In the Wind, Male Tabaxi Rogue 10
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. Rock crystal (60 gp). Banded agate (7 gp). 1 Minor magic item.


Social Check DCs

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