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NPC Generator

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Advanced [show]


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He carries a battered longbow and tarnished scimitar as well. He keeps his long brown fur kept up in a rat tail. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: Emerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Emerald is combative with any and all who dare try his patience in the slightest.

History: The child of a Sage, who enjoyed hunting, Emerald was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Justice. Bonds: Nature, Religious. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Emerald In the Wind, Male Tabaxi Warrior 13
Medium (6'9") Tabaxi, Lawful Good (CR 13)
Armor Class 11
Hit Points 74 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Nature +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. Rock crystal (50 gp). White pearl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargas Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He is bristling with hidden weapons, mostly nunchakus and longbows. His golden hair and beard is wavy and long. His eyes are amber and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Shy, Selfish. Bonds: Criminal record, Religious, Adventurer. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Fargas Warmwater, Male Halfling Warlock 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)4 (-3) 12 (+1)15 (+2)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1000 cp. Hematite (9 gp).


Social Check DCs


Einkil Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Priest does. His hair is auburn and curly. His eyes, though not visible through his cowl, are green.

Personality: Aggressive, abrasive, and angry, Einkil embodies much of what other species detest in the Dwarves. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south his family was never financially stable. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Job, Poor. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Einkil Broodfist, Male Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Magnifying glass.


Social Check DCs


Horhog Preston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many white ritualistic tattoos. He wears a faded coat and loose pants complete with top hat. His hair is blonde and curly. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Priest.

Motivation: He is not mentally stable, and does not behave rationally; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Justice. Flaws: Insane. Bonds: Rich, Job, Debt. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Horhog Preston, Male Half-Orc Commoner 2
Medium (5'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 10 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 gp.


Social Check DCs

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