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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Veit Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a grey tunic with pastel highlights, and long green pants that bunch up around his shoes. He has dyed his greying black hair a little too much giving a sharp black color. He has a dull look in his amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Veit grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Ideals: Athletic. Flaws: Shy, Insane. Bonds: Has a crush, Adventurer, Enemies. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Veit Bigtoe, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)6 (-2) 15 (+2)7 (-2)
Skills Athletics +4, Investigation +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Spear Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His orange fur is lengthy and is close to two feet long. His copper unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Spear will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his sister; and money/treasure

Ideals: Extrovert. Flaws: Disease, Impulsive. Bonds: Rich, Family. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Spear Mist, Male Tabaxi Warrior 4
Medium (6'6") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 48000 sp.


Social Check DCs


Ozyman Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He is portly but not overly obese. His red hair and beard is wavy and long. This gray eyed northerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Laborer, Ozyman learned a great deal about his mother's area of expertise. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.

Motivation: To unite with his sister; and to get a good night's sleep

Flaws: Disease, Insane, Insomniac. Bonds: Job, Family. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ozyman Hilltopple, Male Halfling Warrior 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Art On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a slight overbite and is overall scrawny. She has moderate length beige fur. Her green eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Sold as a small child to a necromancer, Art was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken from her home at a very young age. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Opinionated. Bonds: Rich, Religious, Mentor, Slave. Occupation: Detective

Voice: German accent

Attributes [hide]

Art On the Water, Female Tabaxi Expert 7
Medium (4'8") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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