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NPC Generator

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Advanced [show]


Akmen Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a black suit, white shirt, and brown tie. His long dark red hair is drawn into a two foot long braid. His eyes are likewise black.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away.

Flaws: Antagonistic. Bonds: Immigrant, Poor, Enemies, Military. Occupation: Roofer

Voice: Sore throat, cough

Attributes [hide]

Akmen Sadness, Male Tiefling Ranger 8
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 17 (+3)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Einkil Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He has moderate length brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: Einkil was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Einkil and his spouse have recently divorced.

Motivation: He would like to get married and retire; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Family, Has a crush. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Einkil Goldfinder, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 14 (+2)8 (-1)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 50 gp.


Social Check DCs


Burgell Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is well dressed, constantly wearing a blue suit, pastel shirt, and grey tie. His whole body is exceptionally muscular. His black hair is smooth and relatively long. His eyes are likewise green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Shipwright, but he got bored and became a Animal Trainer. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Mundane. Bonds: Immigrant, Military, Job. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Burgell Fiddlefen, Male Gnome Fighter 7
Small (3'3") Gnome, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 47 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Gnome, Draconic
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 400 gp. Fire opal (700 gp). Golden yellow topaz (300 gp). Citrine (30 gp). Violet garnet (300 gp).


Social Check DCs


Bendoo Sheldon, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern woman wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her flail. She wears her auburn hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She's repulsed by the PC; and she has decided she is irredeemable

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Bendoo Sheldon, Female Half-Orc Druid 4
Medium (5'4") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)7 (-2) 16 (+3)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 4 Tanglefoot bags. 1 Smokesticks. 1 Everburning torch.


Social Check DCs

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