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NPC Generator

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Advanced [show]


Ar-Pratu Kimberly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His blue eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ar-Pratu lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Entrepeneur, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Family. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Ar-Pratu Kimberly, Male Half-Orc Monk 7
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)4 (-3) 14 (+2)10 (+0)
Skills Investigation +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1200 gp.


Social Check DCs


Fibblestib Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in tan turtlenecks beneath a pastel coat with yellow slacks. His hair is long and golden with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Fibblestib took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Fibblestib Folkor, Male Gnome Rogue 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 9 (-1)10 (+0)
Skills Deception +2, History +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a pastel shirt with thin violet vertical stripes and tan pants. His brown fur is thinning but still full. His eyes are hazel and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a desert tribe. His family was turned out during the war. He and his family wandered north to less war torn lands. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: PTSD. Bonds: Immigrant, Has a crush, Nature. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Flask Candle, Male Tabaxi Expert 19
Medium (6'4") Tabaxi, Lawful Evil (CR 19)
Armor Class 13
Hit Points 123 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills History +8, Investigation +8
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 5d8-3, Ranged +9 / 5d8+3, Grapple +3

Possessions: 6000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Solid gold idol (800 gp). Black velvet mask with numerous citrines (90 gp). Brass mug with jade inlays (500 gp). Jeweled gold crown (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Old masterpiece painting (1400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). A necklace of small pink pearls (5000 gp). Gold and topaz bottle stopper cork (1300 gp). Gold dragon comb with red garnet eye (1300 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Old masterpiece painting (1400 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Menny Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who prefers to wear tan pants and tee shirts, she is not a threatening figure. Her golden hair has been sun bleached extensively. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Menny lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Extrovert, Justice. Bonds: Family, Adventurer. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Menny Loofollue, Female Gnome Fighter 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (400 gp).


Social Check DCs

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