Vola Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her warhammer. She has a slight overbite and is overall scrawny. Her black hair is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Servant father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She seems to be bored by most things; and to get a good night's sleep
Flaws: Mundane, Fearful, Disease, Insomniac. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. 4 Smokesticks. 4 Tanglefoot bags. 4 Holy water. 1 Everburning torch.
Corkitron Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear white clothing when he does not wear armor. His golden hair is cut jaggedly and amateurishly. He has hazel eyes and a white hat with a yellow feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: When he was but 3 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.
Motivation: Money/treasure; and his religion dominates his actions
Bonds: Nature, Adventurer, Immigrant, Rich, Religious. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 5 (-3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Amethyst (70 gp).
Panana Dunben, Female Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a top hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a logical person and will generally grow upset if things defy logic and science.
History: She was always a brilliant, if unscrupulous mind. In her 15th year, her parents were killed by a brigands raid, leaving Panana alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by brigands. Panana was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: A deep hatred of brigands; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Poor, Enemies. Occupation: Slave Trader
Voice: French accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 8)
Armor Class 12
Hit Points 67 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: Carnelian (70 gp). Moss agate (8 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geva Sheldon, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses in collared shirts and wears a proper scarf over her head. Her hair is silver and curly. Her eyes are a pleasant blue.
Personality: She is a Ploughman first and foremost. She believes firmly that knowledge should be universal. She is a font of random trivia from the lore and stories she has discovered
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Geva was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Geva's father didn't care for her much, and the feeling was mutual. She then took over the family business and is one of the better Ploughman for hire.
Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Military, Has a crush. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!


