Kassoon
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NPC Generator

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Advanced [show]


Guy Bentham, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His brown hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Guy Bentham, Male Human Wizard 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp. Black velvet mask with numerous citrines (130 gp).


Social Check DCs


Patrick Wharton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Spy, Patrick learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He struck the Spy job and began his own company from there.

Motivation: To be a Jeweler again; and sabotage a competitor

Ideals: Opinionated, Logical. Bonds: Job, Debt. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Wharton, Male Human Fighter 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 72 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)8 (-1) 14 (+2)8 (-1)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 190 pp.


Social Check DCs


Senteq Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue cloak and cross-gartered yellow stockings. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Adventurer, Rich, Immigrant, Has a crush. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Senteq Lingenhall, Male Gnome Ranger 9
Small (3'5") Gnome, Neutral Evil (CR 9)
Armor Class 9
Hit Points 74 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 17 (+3)13 (+1) 13 (+1)9 (-1)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emeny Blyth, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she likes to wear brown tank tops with grey skirt. She keeps her blonde hair in a flapper bob. Her eyes are a pleasant green.

Personality: She likes to make people angry or surprised. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Cursed with a spirit at a very young age, Emeny has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To clean up the streets; and she desires power and/or immortality

Flaws: Antagonistic, Disease. Bonds: Adventurer, Religious, Guardian. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Emeny Blyth, Female Human Cleric 2
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs

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